Intro TO FAB -Lazer Cutter (W3)

This week I try to build a 3D illusion acrylic and it comes out many failures and experiences. My first try is to create a spatial sensitivity with following picture.

I burn the cardboard because the line is to dense. I found it’s hard to cut acrylic into a perfect straight line with the round saw, and I still need to practice the use of the sanding machine. I love it.

My first try is a failure. The spatial effect seems not good.

My second try is better, but still didn’t reach my expectation. I try to print a mount Fuji with its contour line.


My Third try is still in the planning phase, because there’s no more time slot for put this image into execution. This time I use the contour line gram of Taiwan. I expecting that when I stack up different layers of map it will display an 3D Taiwan in the acrylic cube. It takes lots of time to processing the image.


If I want to do roasting etch, should I fill the shape with color that I want to print in the illustrator file or only using black represent filling the shape in the machine setting?

PCom -What is interaction? -0905

After this class’ discussion and exercise, and reading Chris Crawford’s definition and Bret Victor’s rant, how would you define physical interaction? What makes for good physical interaction? Are there works from others that you would say are good examples of digital technology that are not interactive?

What’s interaction?
Interaction is ways that people “have a conversation or collaboration” with other people and artifacts which is based on the culture and the relationship. The interaction between human can be very vague and complicated which combines facial expression, language, body movement, eyesight…etc. and even doing nothing but create a atmosphere can be a kind of interaction. According to Chris Crawford, the process can be broken down into listen, consider and responds and there is no way to miss any part of this process. However, these conditions are not enough to make a judgement on if an action an interaction. Interaction is such blur and abstract that there are many action could mistakenly deemed as interaction. First is participation. Dancing with a music is a participation, because people would not have a feedback to the music itself. In contrast, dancing with wearable gadgets that makes music is interaction. The second one is reaction. An action without a thought is a reaction. Escape from a car bumping is a reaction, but if your walk forward to fight with the car driver, this part of action is interaction.

What’s interaction design
Interaction design focus on the interaction between human and digital technology. It’s about how people know the status of the machine, how people can easily manipulate a machine without lots of training and how this interaction can a be pleasure and enjoyment experience. I believe the term interaction design comes out in 1980s, as the succeed of Apple Lisa which adopts GUI and mouse, and then replaced by the new buzzword “User Experience” as the iPhone series reach a great hit on the market with its touchscreen interface. The coming out of new term doesn’t mean that interaction design is outdated, but the reason that the interaction design haven’t become a formal knowledge area. The border of interaction hasn’t been well defined. It borrows and merges many research procedures and methods from different field of study, for example the qualitative research method from sociology, the cognitive psychology, the concept of form follows function from industrial design and the information architecture from computer science…etc.

The Interaction design work on almost the same research area with the user experience design.

However, the interaction design

Interaction design is the effort to build a mask for faking computer into human being.

What’s not interaction?

As the definition of Chris Crawford, interaction

What makes for good physical interaction?

Are there works from others that you would say are good examples of digital technology that are not interactive?

1.Crawford, Chris. The Art of Interactive Design: A Euphonious and Illuminating Guide to Building Successful Software. No Starch Press. © 2003.

2.Author/Copyright holder: Thomas-pluralvonglas. Copyright terms and licence: CC BY-SA 3.0