Final Project- Flappy Shadow

Final Project

by Tong W,  Kai H

Concept & Reference

    The idea of this  project comes from our childhood memory- shadow puppet. Before we grown up and become more sophisticated to this world , we usually play with and connection meanings and objects with a more creative way. A stick can be a sword of a warrior. A shadow can be a monster hiding in the room. But most of us lose this ability of imagination. In this project, we want to waken people’s early  habit of imagination and revivify the shadow into our living environment.

    Our reference is “The Treachery of Sanctuary” from Chris Milk’s. The installation art takes viewers through three stages of flight through the use of Kinect controllers and infrared sensors. Viewers could come closer to the screen and start waving their hands. The “shadow” of their arms are transformed into two giant wings and move as viewers waving their arms and walk closer toward or further from the screen.

via GIPHY

Design & Prototype

 

 

    In the original design, we want users can first create a real shadow with their bird gesture, which is the easiest shadow animal gesture. Then, the shadow can fly into the screen become a graphic bird which represent the imagination being vivified. At last, bird goes to the projection and live in the real environment.   

    We choose Kinect sensor, but leap motion or the combination flex sensor and accelerometer as our input sensor is owing to that it have a great range of sensing zone and intuitional experience. For the output, we use overlook viewpoint to mimic the shape of shadow. The bird image is draw by illustrator and animated by P5.js.

    The first problem we faced is the position arrangement of the flashlight, projection and the Kinect. They influence each other and the movement of users.The second problem is the control of Kinect. We spent lots of times to erase the noise when Kinect detect more than one person. At last, we originally want to use three.js to show a 3D bird in the browser but fail.

   

Technique & Source Code

Reference

 

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